Showing posts with label iOS. Show all posts
Showing posts with label iOS. Show all posts

Friday 19 April 2013

MOBILE APP TESTING CHECKLIST IV

App specific checks

Has the app been tested on different type of devices and different versions of OS?

Stability check: if the app has a list (for instance of pictures) in it, try scrolling through it at high speed.

Stability check: if the app has a list (for instance of pictures) in it, try scrolling to before the first picture or behind the last picture.

Is downloading of the app prevented in case it’s bigger than the OS allows downloading when connected to cellular networks.

Integration: does the app connect correctly to the different social networks (LinkedIn, twitter, facebook, etc).

The app does not interfere with other apps when in background/multitasking mode (using GPS, playing music, etc.).

Can the user print from the app (if applicable) The search option in the app displays relevant results

Verify most common gestures used to control the app.

What happens if you select different options at the same time (undesired multitouch, for example – select two contacts from the phone book at the same time).

App name should be self explanatory

Does the app limit or clean the amount of cached data.

Reloading of data from remote service has been properly designed to prevent performance issues at server-side.

Does the app go to sleep mode when running in the background (prevent battery drain)

MOBILE APP TESTING CHECKLIST III

App UI checks

Use at most one action on the screen that is highlighted as the most likely for the user. (Example: in iOS a blue button represents the default or most likely action).

To keep controls as unobtrusive as possible for instance by fading them out if they are not used for a while.

Make it possible for users to go back to a previous screen for instance by adding a back or cancel button

The main function of the app should be apparent immediately. It should speak for itself.

If the app is stopped at an unexpected time, user data should be saved locally and available at start-up.

Do not use standard buttons for other functions then that they are normally used for

Users should be warned of the consequences of deleting a document Keyboard adjusts to expected input (for instance numbers/letters when expected).

Are inactive buttons clearly distinguished from active buttons?

Minimize user actions by using a picker or a table view where users can select a certain choice over a data entry field where users have to type a choice

In an app, the user should not be able to store files locally, outside the app sandbox.

In an app, the user should not be exposed to the permissions of a specific file

Tapable elements should be about 7x7 mm in size, using the pixel density of the target device you can calculate the amount of pixels (chapter documentation contains a link to different devices compared).

Do not redefine gestures in your app that have a standard meaning (example:swiping from top to bottom enables the notification center)

Requirement to login is delayed in the app as long as possible

In case of ‘live’ filtering of data while the user enters his search query, verify the performance.

The appearance of buttons that perform standard actions are not altered in the app (for instance: refresh, organize,trash, Reply, back, etc.)

If there is a long list of data to scroll trough, provide a search option above the list.

If performance is slow, indicate a progress status icon (“Loading…”), preferably with specific message.

The app should respond to all changes in device orientation, as per the design

MOBILE APP TESTING CHECKLIST II


Device specific checks

Can the app be installed on the device?

Does the app behave as designed/desired if there is an incoming call?

Does the app behave as designed/desired if there is an incoming SMS?

Does the app behave as designed/desired if the device is tilted?

Does the app behave as designed/desired if the device is shaken?

Does the app behave as designed/desired if a local message is coming from another app (think of: calendar reminders, to-do task etc.).

Does the app behave as designed/desired if a push message is coming from another app (think of: twitter mentions, whats app message, word feud invitation, etc).

Does the app behave as designed/desired if the charger is connected?

Does the app behave as designed/desired if the charger is disconnected?

Does the app behave as designed/desired if the device goes to sleeping mode

Does the app behave as designed/desired if the device resumes from sleeping mode

Does the app behave as designed/desired if the device resumes from lock screen?

Does the app interact with the GPS sensor correctly (switch on/off, retrieve GPS data)?

Is the functionality of all the buttons or keys on the device defined for this app?

Verify that buttons or keys which have no defined function have no unexpected behaviour on the app when activating.

Does the app behave as designed/desired if the “Battery low” message is pushed

Does the app behave as designed/desired if the sound on the device is turned off?

Does the app behave as designed/desired if the device is in airplane mode?

Can the app be de-installed from the device?

Does the application function as expected after re-installation?

Can the app be found in the app store?

Can the app switch to different apps on the device through multitasking as designed/desired?

Are all touch screen positions (buttons) working when a screen protector is used.

In case there’s a true “back” button available on the device does the “back” button take the user to the previous screen?

In case there’s a true “menu” button available on the device, does the menu button show the app’s menu?

In case there’s a true “home” button available on the device, does the home button get the user back to the home screen of the device?

In case there’s a true “search” button available on the device, does this get the user to some form of search within the app?

MOBILE APP TESTING CHECKLIST

Checklist comprises of below mentioned categories:


  • Network specific checks
  • Device specific checks.
  • App UI checks.
  • App specific checks. (These are related with functionality that is frequently used in an app.)
  • Store specific checks

Network Specific Checks

Does the app behave as per specification if connected to the internet via Wi-Fi?

Does the app behave as per specification if connected to the internet via 2G?

Does the app behave as per specification if connected to the internet via 3G?

How the app behave if out of network reach?

How the app behave if it is in low network reach?

Does the app behave as per specification if navigating through application screens and Airplane mode is activated.

Does the app behave as per specification if while playing media content, Airplane mode is activated.

Does the app behave as per specification if while initiating a call from Device, Airplane mode is activated.

Does the app behave as per specification if while sending a SMS from Device, Airplane mode is activated.

Does the app resume working when it gets back into network reach from outside reach of the network?

Does the update transactions are processed correctly after re-establishing connection. 

Does the app still work correctly when tethering or otherwise connected to another device

What is the behaviour of the app if network switches between  (Wi-Fi, 3G, 2G)

Does the app use standard network ports (Mail: 25, 143, 465, 993 or 995 HTTP: 80 or 443 SFTP: 22) to connect to remote services, ( as some providers block certain ports.)